Hello again Eran!
I have everything working very well under Ubuntu but I also what to do some tests in Windows 8.
Can you tell me if the build of wxWidgets that is included with codelite-5.1.0-mingw4.7.1-wx2.9.4.exe has wxUSE_GRAPHICS_CONTEXT = 1 or = 0?
It appears that it is = 0, but the version of MinGW that is bundled includes gdiplus.
Sorry if I have misunderstood something.
wxUSE_GRAPHICS_CONT in CL bundle
-
- CodeLite Veteran
- Posts: 81
- Joined: Thu Mar 21, 2013 1:12 pm
- Genuine User: Yes
- IDE Question: c++
- Contact:
- eranif
- CodeLite Plugin
- Posts: 6375
- Joined: Wed Feb 06, 2008 9:29 pm
- Genuine User: Yes
- IDE Question: C++
- Contact:
Re: wxUSE_GRAPHICS_CONT in CL bundle
The wx built with codelite is not built with wxUSE_GRAPHICS_CONTEXT=1iwbnwif wrote:Hello again Eran!
I have everything working very well under Ubuntu but I also what to do some tests in Windows 8.
Can you tell me if the build of wxWidgets that is included with codelite-5.1.0-mingw4.7.1-wx2.9.4.exe has wxUSE_GRAPHICS_CONTEXT = 1 or = 0?
It appears that it is = 0, but the version of MinGW that is bundled includes gdiplus.
Sorry if I have misunderstood something.
Since the MINGW4.6.1 release was unable to built it properly. I tried compiling it locally with wxUSE_GRAPHICS_CONTEXT=1 works without a problem.
I will probably fix this for next release
Eran
Make sure you have read the HOW TO POST thread
-
- CodeLite Veteran
- Posts: 81
- Joined: Thu Mar 21, 2013 1:12 pm
- Genuine User: Yes
- IDE Question: c++
- Contact:
Re: wxUSE_GRAPHICS_CONT in CL bundle
Thanks again for a fast reply.
Like you did, I managed to compile the library with wxUSE_GRAPHICS_CONTEXT=1 (after several attempts at finding out which setup.h to change ) and all the wxWidgets sample programs work fine.
Unfortunately it has broken my CL environment because I compiled a monolithic shared library whereas I think the CL defaults are for separate libraries.
Like you did, I managed to compile the library with wxUSE_GRAPHICS_CONTEXT=1 (after several attempts at finding out which setup.h to change ) and all the wxWidgets sample programs work fine.
Unfortunately it has broken my CL environment because I compiled a monolithic shared library whereas I think the CL defaults are for separate libraries.
- eranif
- CodeLite Plugin
- Posts: 6375
- Joined: Wed Feb 06, 2008 9:29 pm
- Genuine User: Yes
- IDE Question: C++
- Contact:
Re: wxUSE_GRAPHICS_CONT in CL bundle
Yes. You should build wxWidgets according to the instructions from codelite's wiki:iwbnwif wrote:Unfortunately it has broken my CL environment because I compiled a monolithic shared library whereas I think the CL defaults are for separate libraries.
http://codelite.org/Developers/Windows#toc2
Eran
Make sure you have read the HOW TO POST thread