I have been using CL for development in Windows/Linux and Mac and it works well (I have never missed XCode )
There is however this nagging problem for me that I have lived with for years.
In Windows/Linux I will just set breakpoints and hit debug icon. However in Mac I have first to compile, then run my own script to make an app bundle and then run manually via debug executable/process dialog.
Is that the only way? It is very inconvenient and time consuming process, and would like to avoid now if possible.
TIA
CodeLite 15.x
CodeLite is awesome, I just Love it!
This one implies I have a Package in Project Name. Does CodeLite do that automagically? Currently I use my own script to Package app into a remote directory (that involves convoluted processes involving install_name_tool due to dependency libraries not being found). I would love If I can configure CL to do that for me just as I can do with Windows.
CodeLite 15.x
CodeLite is awesome, I just Love it!
CodeLIte will create the path to the executable if it is not existed.
However, it will not run install_name_tool for you, you will still need to use your script for this.
For debugging, you don't need to run it, it will load without it
eranif wrote:CodeLIte will create the path to the executable if it is not existed.
However, it will not run install_name_tool for you, you will still need to use your script for this.
For debugging, you don't need to run it, it will load without it
Thank you.
I will adjust the project settings accordingly
I saw Mac Bundler Plugin in the CL. Is there any documentation of what it does and what is missing in packaging?
CodeLite 15.x
CodeLite is awesome, I just Love it!