Hi all,
I am coding SFML game project using CodeLite in MacOSX. CodeLite can link SFML framework properly. In my game, there are several audio and photo files that I want to bundle inside executable binary file. I spend some hours to try to edit project configuration but it does not work.
If you know solution, please help.
Another question: after I complete a SFML game project. I want to set it as template project. I right click to project > Save As Template... However new SFML template does not appear in next time I create project.
Any thought?
Thanks a lot and have nice weekend.
How to include wav, photo files in CodeLite project?
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Re: How to include wav, photo files in CodeLite project?
so you want to bundle with your final product some audio/video files? this is not something that CodeLite can control... its up to you to do this.minhcuong wrote:I am coding SFML game project using CodeLite in MacOSX. CodeLite can link SFML framework properly. In my game, there are several audio and photo files that I want to bundle inside executable binary file. I spend some hours to try to edit project configuration but it does not work.
For example, I often zip all the resource files I am using into a zip file and deliver this zip file with the bundle (have a look at CodeLite.app folder, you will find several zip files)
It should appear under "User Templates" (the default), if not its a bug and please open oneminhcuong wrote:Another question: after I complete a SFML game project. I want to set it as template project. I right click to project > Save As Template... However new SFML template does not appear in next time I create project.
Any thought?
Eran
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