Hi,
I am using CodeLite 3.0.5041 on WinXP SP3 and Codesourcery Toolchain for ARM Cortex M3
I have added Codesourcery compilers to the Build Settings.
My projects are all ANSI C ie no C++ but when compiling the header file CodeLite insists on using the arm-none-eabi-g++ compiler
instead of the project selected compiler which is arm-none-eabi-gcc.
I would also like to be able to use the arm-none-eabi-g++ compiler to compile files with a .c extension but CodeLite will not
allow this and will call arm-none-eabi-gcc instead.
Best regards,
Noel Diviney.
Precompiled Headers
-
- CodeLite Enthusiast
- Posts: 37
- Joined: Sun Mar 16, 2008 12:49 pm
- Contact:
- eranif
- CodeLite Plugin
- Posts: 6375
- Joined: Wed Feb 06, 2008 9:29 pm
- Genuine User: Yes
- IDE Question: C++
- Contact:
Re: Precompiled Headers
Can you please attach your build_settings.xml file? (located under %appdata%\CodeLite\config)ndivner wrote:instead of the project selected compiler which is arm-none-eabi-gcc.
In general, codelite uses 2 main compiler macros in its generated makefiles:
$(CompilerName)
and
$(C_CompilerName)
The first macro is expanded to the value set in the "Settings | Build Settings | <Compiler Name> | Tools | C++ compiler name" and the later is expanded to the value
set in "Settings | Build Settings | Compilers | <Compiler Name> | Tools | C compiler name"
By default codelite uses $(CompilerName) for all .cpp/.c++/.cxx files and $(C_CompilerName) to .c files.
To change this you can modify the build command line pattern from:
"Settings | Build Settings | Compilers | <Compiler Name> | File Types"
Select the extension you want to modify (i.e. "c") and replace $(C_CompilerName) with $(CompilerName)
Eran
Make sure you have read the HOW TO POST thread
-
- CodeLite Enthusiast
- Posts: 37
- Joined: Sun Mar 16, 2008 12:49 pm
- Contact:
Re: Precompiled Headers
Hi Eran,
Thank you for the prompt response and taking the time to look at this for me.
I have attached PrecompiledHeaders.zip to provide details of whats happening.
In addition to the Project files I have also included the CodeLite Directory from C:\Documents & Settings.
Look in the zip for a subdirectory called "codelite".
The root directory of the zip file also has "BuildLog.txt" which is the output from a build run.
Best regards,
Noel.
Thank you for the prompt response and taking the time to look at this for me.
I have attached PrecompiledHeaders.zip to provide details of whats happening.
In addition to the Project files I have also included the CodeLite Directory from C:\Documents & Settings.
Look in the zip for a subdirectory called "codelite".
The root directory of the zip file also has "BuildLog.txt" which is the output from a build run.
Thank you for the tip on overriding the default compiler selection.By default codelite uses $(CompilerName) for all .cpp/.c++/.cxx files and $(C_CompilerName) to .c files.
To change this you can modify the build command line pattern from:
"Settings | Build Settings | Compilers | <Compiler Name> | File Types"
Select the extension you want to modify (i.e. "c") and replace $(C_CompilerName) with $(CompilerName)
Best regards,
Noel.
You do not have the required permissions to view the files attached to this post.
- eranif
- CodeLite Plugin
- Posts: 6375
- Joined: Wed Feb 06, 2008 9:29 pm
- Genuine User: Yes
- IDE Question: C++
- Contact:
Re: Precompiled Headers
It looks like that codelite will always use the $(CompilerName) macro for the pre-compiled header
however, if your project is pure 'C' you can simply override the value set for this macro in the "Settings | Build Settings | Compilers | <compiler name> | Tools | C++ compiler name"
I will look into it (in any case, the fix will be part of the svn)
Eran
however, if your project is pure 'C' you can simply override the value set for this macro in the "Settings | Build Settings | Compilers | <compiler name> | Tools | C++ compiler name"
I will look into it (in any case, the fix will be part of the svn)
Eran
Make sure you have read the HOW TO POST thread
-
- CodeLite Enthusiast
- Posts: 37
- Joined: Sun Mar 16, 2008 12:49 pm
- Contact:
Re: Precompiled Headers
Thank you Eran.
I will do as you suggest.
I love the IDE. It is working very nicely with Openocd for embedded development.
Best regards,
Noel.
I will do as you suggest.
I love the IDE. It is working very nicely with Openocd for embedded development.
Best regards,
Noel.