I'm sure you haven't heard of me but I wrote a tutorial on how to use Codelite on the Playstation 3. I did a little bit of research on which IDE runs the fastest on the PS3 Linux (only 192 MB RAM available) and I came to the conclusion CodeLite runs quite nicely and its easy to configure. While Eclipse,Code::Blocks and the other IDEs are painfully slow and hard to configure to work with the Cell SDK.
Here's the link for the tutorial:
http://www.haxnetwork.net/showthread.php?t=12091
A lot of people read my tutorial. The only problem is that no one could solve the (what I call) SPU-printf code compilation in CodeLite
Code: Select all
#include <stdio.h>
int main(unsigned long long spe, unsigned long long argp, unsigned long long envp)
{
printf("SPU number: %d says Hello!\n",spe);
return 0;
}
Code: Select all
main.cpp:5: undefined reference to `__nldbl_printf'
Code: Select all
printf("Hello World!");
You can view the settings I used in the tutorial.
Anyone any idea?
Thanks in advance.