Ok, done, here we are. In one version of yesterday I believe there was an error in the "Trace"-Tab, something about "broken pipe", but not it is disappeared. o.O
Code: Select all
DEBUG>>set unwindonsignal on
DEBUG>>set breakpoint pending on
DEBUG>>set width 0
DEBUG>>set height 0
DEBUG>>set environment LD_LIBRARY_PATH = .
-break-insert "/home/oliver/siedler25/trunk/src/GameManager.cpp:211"
DEBUG>>00000029-break-insert "/home/oliver/siedler25/trunk/src/GameManager.cpp:211"
Debug session started successfully!
DEBUG>>00000030-exec-run
DEBUG>>~"GNU gdb 6.8-debian\n"
GNU gdb 6.8-debian
DEBUG>>~"Copyright (C) 2008 Free Software Foundation, Inc.\n"
Copyright (C) 2008 Free Software Foundation, Inc.
DEBUG>>~"License GPLv3+: GNU GPL version 3 or later <http://gnu.org/licenses/gpl.html>\n"
License GPLv3+: GNU GPL version 3 or later <http://gnu.org/licenses/gpl.html>
DEBUG>>~"This is free software: you are free to change and redistribute it.\n"
This is free software: you are free to change and redistribute it.
DEBUG>>~"There is NO WARRANTY, to the extent permitted by law. Type \"show copying\"\n"
There is NO WARRANTY, to the extent permitted by law. Type "show copying"
DEBUG>>~"and \"show warranty\" for details.\n"
and "show warranty" for details.
DEBUG>>~"This GDB was configured as \"i486-linux-gnu\"...\n"
This GDB was configured as "i486-linux-gnu"...
DEBUG>>(gdb)
Debuggee process ID: 13553
DEBUG>>&"set unwindonsignal on\n"
set unwindonsignal on
DEBUG>>^done
DEBUG>>(gdb)
DEBUG>>&"set breakpoint pending on\n"
set breakpoint pending on
DEBUG>>^done
DEBUG>>(gdb)
DEBUG>>&"set width 0\n"
set width 0
DEBUG>>^done
DEBUG>>(gdb)
DEBUG>>&"set height 0\n"
set height 0
DEBUG>>^done
DEBUG>>(gdb)
DEBUG>>&"set environment LD_LIBRARY_PATH = .\n"
set environment LD_LIBRARY_PATH = .
DEBUG>>^done
DEBUG>>(gdb)
DEBUG>>00000029^done,bkpt={number="1",type="breakpoint",disp="keep",enabled="y",addr="0x083672f9",func="GameManager::StartMenu()",file="/home/oliver/siedler25/trunk/src/GameManager.cpp",fullname="/home/oliver/siedler25/trunk/src/GameManager.cpp",line="211",times="0"}
Found the breakpoint ID!
Storing debugger breakpoint Id=1
Successfully set breakpoint 1 at: /home/oliver/siedler25/trunk/src/GameManager.cpp:211
DEBUG>>(gdb)
DEBUG>>00000030^running
Continuing...
DEBUG>>(gdb)
DEBUG>>~"[Thread debugging using libthread_db enabled]\n"
[Thread debugging using libthread_db enabled]
DEBUG>>~"[New Thread 0xb7a5d6c0 (LWP 13553)]\n"
[New Thread 0xb7a5d6c0 (LWP 13553)]
DEBUG>>~"[New Thread 0xb5881b90 (LWP 13558)]\n"
[New Thread 0xb5881b90 (LWP 13558)]
DEBUG>>~"[Switching to Thread 0xb7a5d6c0 (LWP 13553)]\n"
[Switching to Thread 0xb7a5d6c0 (LWP 13553)]
DEBUG>>00000030*stopped,reason="breakpoint-hit",bkptno="1",thread-id="1",frame={addr="0x083672f9",func="GameManager::StartMenu",args=[{name="this",value="0x862af30"}],file="/home/oliver/siedler25/trunk/src/GameManager.cpp",fullname="/home/oliver/siedler25/trunk/src/GameManager.cpp",line="211"}
DEBUG>>00000031-file-list-exec-source-file
DEBUG>>(gdb)
DEBUG>>00000031^done,line="211",file="/home/oliver/siedler25/trunk/src/GameManager.cpp",fullname="/home/oliver/siedler25/trunk/src/GameManager.cpp",macro-info="0"
DEBUG>>00000032-data-evaluate-expression *this
DEBUG>>00000033-stack-list-arguments 1 0 0
DEBUG>>00000034-stack-list-locals --all-values
DEBUG>>(gdb)
DEBUG>>