Compiling CodeLite under Windows 7 / 64 bit fails

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tlang

Compiling CodeLite under Windows 7 / 64 bit fails

Post by tlang »

Hi there,
to get debugging on embedded systems to work (*) I just fetched CodeLite from github and tried to compile according to http://codelite.org/Developers/Windows#toc1. Compiling fails quite early with the following output:

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C:\Windows\system32\cmd.exe /c "mingw32-make.exe -j 8 -e -f  Makefile"
----------Building project:[ PCH - Debug ]----------
mingw32-make[1]: Entering directory 'd:/Projekte.git/Intern/codelite_test/PCH'
g++ -c  precompiled_header_dbg.h -g -mthreads -DHAVE_W32API_H -D__WXMSW__ -D__WXDEBUG__ -D_UNICODE -IC:/wxWidgets-3.0.0/lib/gcc_dll/mswud -IC:/wxWidgets-3.0.0/include -DWXUSINGDLL -Wno-ctor-dtor-privacy -pipe -fmessage-length=0 -fno-keep-inline-dllexport    -I. -I.
mingw32-make[1]: Leaving directory 'd:/Projekte.git/Intern/codelite_test/PCH'
mingw32-make[1]: Entering directory 'd:/Projekte.git/Intern/codelite_test/PCH'
g++ -include precompiled_header_dbg.h  -c  "D:/Projekte.git/Intern/codelite_test/PCH/dummy.cpp" -g -mthreads -DHAVE_W32API_H -D__WXMSW__ -D__WXDEBUG__ -D_UNICODE -IC:/wxWidgets-3.0.0/lib/gcc_dll/mswud -IC:/wxWidgets-3.0.0/include -DWXUSINGDLL -Wno-ctor-dtor-privacy -pipe -fmessage-length=0 -fno-keep-inline-dllexport    -o ./Debug/dummy.o -I. -I.
ar rcus ./Debug/libPCH.a @"PCH.txt"
mingw32-make[1]: Leaving directory 'd:/Projekte.git/Intern/codelite_test/PCH'
----------Building project:[ sqlite3 - Common ]----------
mingw32-make[1]: Entering directory 'd:/Projekte.git/Intern/codelite_test/sqlite3'
gcc -c  "D:/Projekte.git/Intern/codelite_test/sqlite3/sqlite3.c" -O2  -o ./Release_static/sqlite3.o -I. -I.
ar rcus ../lib/gcc_lib/libsqlite3.a @"sqlite3.txt"
mingw32-make[1]: Leaving directory 'd:/Projekte.git/Intern/codelite_test/sqlite3'
----------Building project:[ wxsqlite3 - WinDebugUnicode ]----------
mingw32-make[1]: Entering directory 'd:/Projekte.git/Intern/codelite_test/sdk/wxsqlite3'
mingw32-make[1]: '../../PCH/precompiled_header_dbg.h.gch' is up to date.
mingw32-make[1]: Leaving directory 'd:/Projekte.git/Intern/codelite_test/sdk/wxsqlite3'
mingw32-make[1]: Entering directory 'd:/Projekte.git/Intern/codelite_test/sdk/wxsqlite3'
g++ -include ../../PCH/precompiled_header_dbg.h  -c  "D:/Projekte.git/Intern/codelite_test/sdk/wxsqlite3/src/wxsqlite3.cpp" -g -mthreads -DHAVE_W32API_H -D__WXMSW__ -D__WXDEBUG__ -D_UNICODE -IC:/wxWidgets-3.0.0/lib/gcc_dll/mswud -IC:/wxWidgets-3.0.0/include -DWXUSINGDLL -Wno-ctor-dtor-privacy -pipe -fmessage-length=0 -fno-keep-inline-dllexport   -Winvalid-pch -D__WX__ -DWXUSINGDLL -DWXMAKINGDLL_WXSQLITE3  -o ./WinDebugUnicode/src_wxsqlite3.o -I. -I. -I./include -I./sqlite3/include
g++ -shared -fPIC -o ../../lib/gcc_lib/libwxsqlite3ud.dll @"wxsqlite3.txt" -L. -L../../lib/gcc_lib/  -lsqlite3   -mthreads -LC:/wxWidgets-3.0.0/lib/gcc_dll -lwxmsw30ud_xrc -lwxmsw30ud_aui -lwxmsw30ud_html -lwxmsw30ud_adv -lwxmsw30ud_core -lwxbase30ud_xml -lwxbase30ud_net -lwxmsw30ud_richtext -lwxbase30ud -lwxtiffd -lwxjpegd -lwxpngd -lwxzlibd -lwxregexud -lwxexpatd -lkernel32 -luser32 -lgdi32 -lcomdlg32 -lwxregexud -lwinspool -lwinmm -lshell32 -lcomctl32 -lole32 -loleaut32 -luuid -lrpcrt4 -ladvapi32 -lwsock32
mingw32-make[1]: Leaving directory 'd:/Projekte.git/Intern/codelite_test/sdk/wxsqlite3'
mingw32-make[1]: Entering directory 'd:/Projekte.git/Intern/codelite_test/sdk/wxsqlite3'
Executing Post Build commands ...
copy ..\..\lib\gcc_lib\libwxsqlite3ud.dll ..\..\Runtime
process_begin: CreateProcess(NULL, copy ..\..\lib\gcc_lib\libwxsqlite3ud.dll ..\..\Runtime, ...) failed.
make (e=2): Das System kann die angegebene Datei nicht finden.
mingw32-make[1]: *** [PostBuild] Error 2
wxsqlite3.mk:88: recipe for target 'PostBuild' failed
mingw32-make[1]: Leaving directory 'd:/Projekte.git/Intern/codelite_test/sdk/wxsqlite3'
mingw32-make.exe: *** [All] Error 2
Makefile:4: recipe for target 'All' failed
0 errors, 0 warnings, total time: 00:00:38 seconds
For compiling I used
CodeLite 5.4 binary (out of the box with no special global settings)
wxWidgets 3.0 (installed to the default path)
MingW 4.8.1 (installed to the default path)

When mingw32-make tries to start a "copy" with CreateProcess it's clear to me why this fails as there is no executable "copy" command around under Windows 7/64 (**). But with which package would the missing "copy" be delivered?

Regards,
Torsten

(*) There was a binary only CM3 debugger DLL around in these forums a longer time ago, but it does not seem to work any more with the current CodeLite 5.4. As I could not find any sources/patches released by the author I planned to do something on my own to get the debugger working with "bare metal" projects on ARM (using the J-Link as JTAG/SWD interface).
(**) I did a fixup to use xcopy instead which seems to work if I also adapt several IntermediateDir settings. But now The build fails because of the "MakeDirCommand := makedir" entries in the .mk files. Where does this come from? As with "copy" "makedir" doesn't exist on my system...
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Re: Compiling CodeLite under Windows 7 / 64 bit fails

Post by eranif »

tlang wrote:"copy" command around under Windows 7/64 (**)
I thought that copy is the default copy command under Windows...
tlang wrote:But now The build fails because of the "MakeDirCommand := makedir"
makedir comes with codelite. It should be under CODELITE_INSTALL_PATH/makedir.exe

Did you change any of the environment variables inside codelite? (Settings -> Environment Variables)
Also, you can provide your own MakeDirCommand by defining it as an environment variable within codelite ((Settings -> Environment Variables):

For example, if you had mkdir installed on Windows, you could set it like this:

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MakeDirCommand=mkdir -p
Eran
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tlang

Re: Compiling CodeLite under Windows 7 / 64 bit fails

Post by tlang »

Hi Eran,
a path to an msys installation seems causing the headaches. Although this entry comes behind the MinGW path strange effects happen (like "copy" not working - although I still don't understand where the command comes from / why mingw32-make tries to start "copy" by CreateProcess) and "makedir" leading to a sh being started and then failing.

As I use these paths for other projects I now have set up a minimalistic path in the CodeLite environment variable settings:

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PATH=C:\GNU\MinGW-4.8.1\bin;%CodeLiteDir%
I still get a lot of warnings like

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g++ -shared -fPIC -o ./WinReleaseUnicode/snipwiz.dll @"snipwiz.txt" -L. -L../lib/gcc_lib  -lplugin_sdku -lcodeliteu -lwxsqlite3u  -O2  -mthreads -LC:/wxWidgets-3.0.0/lib/gcc_dll -lwxmsw30u_richtext -lwxmsw30u_xrc -lwxmsw30u_aui -lwxmsw30u_html -lwxmsw30u_adv -lwxmsw30u_core -lwxbase30u_xml -lwxbase30u_net -lwxbase30u -lwxscintilla -lwxtiff -lwxjpeg -lwxpng -lwxzlib -lwxregexu -lwxexpat -lkernel32 -luser32 -lgdi32 -lcomdlg32 -lwxregexu -lwinspool -lwinmm -lshell32 -lcomctl32 -lole32 -loleaut32 -luuid -lrpcrt4 -ladvapi32 -lwsock32  -s
c:/gnu/mingw-4.8.1/bin/../lib/gcc/mingw32/4.8.1/../../../../mingw32/bin/ld.exe: cannot find -lplugin_sdku
c:/gnu/mingw-4.8.1/bin/../lib/gcc/mingw32/4.8.1/../../../../mingw32/bin/ld.exe: cannot find -lcodeliteu
collect2.exe: error: ld returned 1 exit status
mingw32-make.exe: *** [WinReleaseUnicode/snipwiz.dll] Error 1
snipwiz.mk:80: recipe for target 'WinReleaseUnicode/snipwiz.dll' failed
0 errors, 66 warnings
I don't know what I should think of (looks like broken dependencies - after a second iteration the build passes) but at least compilation does not stop any longer.

Regards,
Torsten
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Re: Compiling CodeLite under Windows 7 / 64 bit fails

Post by eranif »

Make sure that the MinGW is the first in the PATH and _not_ MSYS
It will never work with MSYS (search the forum for the word "SHELL")

Eran
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tlang

Re: Compiling CodeLite under Windows 7 / 64 bit fails

Post by tlang »

Hi Eran,
as said, I had MinGW before MSYS in my path, nevertheless comilation failed.

As compilation worked with the minimalized path I tried to install the new version. Result: CodeLite hangs immediately when showing the splash screen. To check out if it had to do with the latest version I switched to the official version 5.4 and complied again. Same result.

After running the 5.4 installer the installation worked again. So something still has to be wrong with my compiled projects.

Regards,
Torsten
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Re: Compiling CodeLite under Windows 7 / 64 bit fails

Post by eranif »

How do you build codelite in the first place?
What you should do is:
- Make sure that the project 'LiteEditor' is selected (its font will be in bold)
- Hit F7

This way you make sure that the projects are built in the correct order.
The link error you got means that SnipWiz (which is a plugin) is being built before the SDK dlls (libcodelite and libplugin)
This can only happen when the build is not done in the correct build order (Build Project LiteEditor ensures that all the projects are built in the correct order)

Eran
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Re: Compiling CodeLite under Windows 7 / 64 bit fails

Post by solewalker »

I was also having the same issue. But few weeks ago that I tried it worked properly. Was thinking what changed in my system. Then I searched a bit, with "make (e=2): The system cannot find the file specified." on google, and got this post https://www.allegro.cc/forums/thread/59 ... 382#target so I fired up cmd and typed 'sh', and there is a sh.exe in my path. So next I tried, where sh, found out I installed ruby few days ago and it contains an sh.exe in its bin folder. I renamed the sh.exe and try to build, it build and compiled properly :D

In short, check for any sh.exe or bash.exe in your path, then try renaming it or remove it from the path, build should work now :)
tlang

Re: Compiling CodeLite under Windows 7 / 64 bit fails

Post by tlang »

Hi Eran,
I retried the build as you described. The compile of the two workspaces now run through at the first attempt, but after updating CodeLite still does hang when showing the splash screen (tried again with 5.4 as at least this should run). What I wondering about are two messages about missing files/wrong paths during the update.bat run (full log is attached):

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...
Ungltiger Pfad
0 Datei(en) kopiert
...
Datei wxrc.exe nicht gefunden
0 Datei(en) kopiert
...
I also have attached the build logs of the two workspaces in the hope that you can see a difference when diffing with your (succesful) build...

Regards,
Torsten
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Re: Compiling CodeLite under Windows 7 / 64 bit fails

Post by eranif »

Try deleting/renaming the folder %APPDATA%\CodeLite

Eran
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Re: Compiling CodeLite under Windows 7 / 64 bit fails

Post by solewalker »

Tlang, are you sure there is no sh.exe or bash.exe in your path? Because I was having the same issue, and fixed it by removing sh.exe from system path.
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