codelite roadmap

Discussion about CodeLite development process and patches
User avatar
eranif
CodeLite Plugin
Posts: 5855
Joined: Wed Feb 06, 2008 9:29 pm
Genuine User: Yes
IDE Question: C++
Contact:

Re: codelite roadmap

Post by eranif » Tue Sep 21, 2010 11:03 am

Ctrl-M ?
Make sure you have read the HOW TO POST thread

evstevemd
CodeLite Guru
Posts: 330
Joined: Sun Nov 29, 2009 7:36 pm
Genuine User: Yes
IDE Question: C++
Contact:

Re: codelite roadmap

Post by evstevemd » Tue Oct 05, 2010 9:07 am

eranif wrote:Ctrl-M ?
That is it! :D

Another requests are:
1. to be able to drag and drop virtual folders into another virtual folder just as I can do with files-to-Vfolder
2. Re-factoring - Be able to move files in folders and Be able to know all files affected by the "include" statement.
CodeLite 12.x
CodeLite is awesome, I just Love it!

User avatar
eranif
CodeLite Plugin
Posts: 5855
Joined: Wed Feb 06, 2008 9:29 pm
Genuine User: Yes
IDE Question: C++
Contact:

Re: codelite roadmap

Post by eranif » Tue Oct 05, 2010 9:34 am

evstevemd wrote:2. Re-factoring - Be able to move files in folders and Be able to know all files affected by the "include" statement.
Right click a file name and select 'Rename' - codelite will then offer to modify all other files that includes that file (if enabled, it will also rename it in SVN from: 'plugins -> subversion -> settings' and enable the option ' when renaming a file, rename it in the repository as well')

Eran
Make sure you have read the HOW TO POST thread

evstevemd
CodeLite Guru
Posts: 330
Joined: Sun Nov 29, 2009 7:36 pm
Genuine User: Yes
IDE Question: C++
Contact:

Re: codelite roadmap

Post by evstevemd » Wed Oct 06, 2010 9:44 am

eranif wrote:
evstevemd wrote:2. Re-factoring - Be able to move files in folders and Be able to know all files affected by the "include" statement.
Right click a file name and select 'Rename' - codelite will then offer to modify all other files that includes that file (if enabled, it will also rename it in SVN from: 'plugins -> subversion -> settings' and enable the option ' when renaming a file, rename it in the repository as well')

Eran
I know and use that and is great. However I need some way to move files into directory and be able to change the includes
eg. I have file structure:
root -+
-folder1
- folder2

Now files were in folder1 and include path was

Code: Select all

#include "folder1/myinclude.h"
Now for some reason I want to move it to folder2 so that path changes to

Code: Select all

 #include "folder2/myinclude.h"
Suppose myinclude.h is included in 50 files, changing that is not funny :)
So I want to be able to move it in some way and be able to change the include path once and CL somehow do it in selected files (Files in given folder have same path?)

Hope I'm clear somehow
CodeLite 12.x
CodeLite is awesome, I just Love it!

NilC
CodeLite Enthusiast
Posts: 34
Joined: Fri Sep 14, 2012 1:01 pm
Genuine User: Yes
IDE Question: C++
Contact:

Re: codelite roadmap

Post by NilC » Mon Oct 01, 2012 2:13 pm

How about "Toggle Status Bar" functionality (Code::Blocks-like) ?

dsisco11
CodeLite Curious
Posts: 8
Joined: Sat Mar 01, 2014 7:46 am
Genuine User: Yes
IDE Question: C++
Contact:

Re: codelite roadmap

Post by dsisco11 » Sun Mar 02, 2014 4:58 am

About the Ctrl-M for maximizing the editor.
The standard 'maximize' button on windows is F11. Web browsers will maximize when you press F11(IE, Firefox, and Chrome all do) as well as the file browser itself. I am not sure if other operating systems use the same convention but it might be beneficial to consider adding a second key binding for F11 to trigger maximizing in CodeLite seeing as users (at least on windows) will be familiar with this and wont think "oh well it just doesn't maximize I guess" when they press F11 and CL does nothing because it uses a different keybinding.
Just a thought!

*edit*
Holy necro thread! Super sorry about that I didn't check the last post time V_V*

User avatar
eranif
CodeLite Plugin
Posts: 5855
Joined: Wed Feb 06, 2008 9:29 pm
Genuine User: Yes
IDE Question: C++
Contact:

Re: codelite roadmap

Post by eranif » Mon Mar 03, 2014 1:38 am

dsisco11 wrote:The standard 'maximize' button on windows is F11
This shortcut is for "Full Screen" however, in codelite F11 is used for the debugger step-Into command (which is the default Visual Studio shortcut)
So I needed to choose between "Full screen" and "Debugger step-into"... guess who won ;)

Eran
Make sure you have read the HOW TO POST thread

dsisco11
CodeLite Curious
Posts: 8
Joined: Sat Mar 01, 2014 7:46 am
Genuine User: Yes
IDE Question: C++
Contact:

Re: codelite roadmap

Post by dsisco11 » Mon Mar 03, 2014 3:20 am

quite right I hadn't thought of that!

Post Reply