Can't build CodeLite on windows

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holyblackcat
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Can't build CodeLite on windows

Post by holyblackcat »

I'm trying to build CodeLite from sources, following this guide: http://codelite.org/Developers/Windows

I followed that guide as precisely as I could, but the resulting binary crashes when I try to start it. :cry:

I'm on Windows 7 x64, tell me if any other information is needed.

Here's what I did:

Code: Select all

* Dowloading stuff

As suggested here: http://codelite.org/Developers/BuildingWxWidgetsWin
Downloaded MinGW-w64-7.1-POSIX-SEH from here: https://sourceforge.net/projects/mingw-w64/files/Toolchains%20targetting%20Win64/Personal%20Builds/mingw-builds/7.1.0/threads-posix/seh/x86_64-7.1.0-release-posix-seh-rt_v5-rev2.7z

Downloaded repo archive of this commit: https://github.com/eranif/codelite/tree/66ed0bca1d4c13dea1079ce1dba839d2debd0ad8

Downloaded wxWidgets 3.1.1 source from there: https://github.com/wxWidgets/wxWidgets/releases/download/v3.1.1/wxWidgets-3.1.1.7z

Downloaded codelite-amd64-12.0.0 installer from here: https://downloads.codelite.org/

Unzipped the compiler into X:\mingw64.
Unzipped codelite sources into X:\codelite
Unzipped wxWidgets into X:\wxWidgets-3.1.1

Installed CodeLite, went through configuration wizard. It detected the compiler in X:\mingw64

* Building wxWidgets as described here: http://codelite.org/Developers/BuildingWxWidgetsWin

Opened console:

	> PATH=X:\mingw64\bin
	> g++ --version
	g++ (x86_64-posix-seh-rev2, Built by MinGW-W64 project) 7.1.0
	Copyright (C) 2017 Free Software Foundation, Inc.
	This is free software; see the source for copying conditions.  There is NO
	warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
	> cd wxWidgets-3.1.1\build\msw
	> mingw32-make -f makefile.gcc setup_h SHARED=1 UNICODE=1 BUILD=release VENDOR=cl

Opened X:\wxWidgets-3.1.1\lib\gcc_dll\mswu\wx\setup.h
Removed preprocessor logic for determining value of wxUSE_GRAPHICS_CONTEXT and replaced it with #define wxUSE_GRAPHICS_CONTEXT 1

Back into the console:

	> mingw32-make -j4 -f Makefile.gcc SHARED=1 UNICODE=1 BUILD=release VENDOR=cl CXXFLAGS="-fno-keep-inline-dllexport -std=c++11"
	
Waited 20 minutes, it seems to have compiled successfully.

* Building CodeLite itself, as described here: http://codelite.org/Developers/Windows

Opened CodeLite, in it opened LiteEditor.workspace
Changed configuration to Win_x64_Release
In workspace settings, added env variable WXWIN=X:/wxWidgets-3.1.1
`CodeLiteIDE` project is selected (bolded)
Pressed F7, it asks me to select `g++-64` and `gnu g++` compilers.
Set both to that compiler I just installed.
Pressed F7 again, it starts building.

30minuteslater.jpg

"Build finished: 0 errors, 114 warnings."

Closed workspace.
Opened codelite_utils/codelite_utils.workspace
In workspace settings, added env variable WXWIN=X:/wxWidgets-3.1.1
`build_all` project is selected (bolded)
Pressed F7, it starts building.

A few minutes later.

"Build finished: 0 errors, 7 warnings."

Closed CodeLite.
Ran `Runtime/update64.bat`.

Attempted to start CodeLite (with desktop shortcut), got `Entry point _ZN10wxTreeCtrl17SetDoubleBufferedEb not found in wxmsw311u_core_gcc_cl.dll`.

Oh well.

Copied `X:\wxWidgets-3.1.1\lib\gcc_dll\*.dll` into CodeLite folder.

Tried to start it again. A splashscreen appeared, then it crashed.

Oh well. [2]

Fired up my postmortem debugger, it says 0xC000041D (STATUS_FATAL_USER_CALLBACK_EXCEPTION).
The full debugger report is here: https://pastebin.com/sBiQsFTe
What do I need to do differently?
holyblackcat
CodeLite Curious
Posts: 4
Joined: Sat Jun 02, 2018 3:07 am
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IDE Question: C++
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Re: Can't build CodeLite on windows

Post by holyblackcat »

On IRC I was suggested to delete wxCrafter plugin, doing so fixes the crash.

I don't really need that plugin (nor I know what's it for), but I still wonder what was wrong.
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eranif
CodeLite Plugin
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Re: Can't build CodeLite on windows

Post by eranif »

The plugin was probably was built with a different API from the sources you got which caused the crash
This plugin is used for designing the UI of CodeLite (or any wxWidgets application)
Make sure you have read the HOW TO POST thread
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