Undesired behaviour: All files being wiped out on rebuild
Posted: Thu Nov 03, 2016 12:08 am
I have asked CodeLite to rebuild my project, and suddently all of my OpenGL shaders inside the Release folder of my project disappeared!
Those shaders I created manually outside CodeLite and they shouldnt be touched! Another IDE (Codeblocks) lets them intact, so this a very bad surprise!
Furthermore, I have seen that when I click "Clean" on my project, the whole Release folder is destroeyed. The default behaviour has to be that only files generated by the compiling process has to disappear (.o files and executable files), and not anything else.
The curent behaviour is very dangerous and will upset many users!
When will this behaviour be changed?
Is there currently any way to disable this behaviour?
Thanks
Those shaders I created manually outside CodeLite and they shouldnt be touched! Another IDE (Codeblocks) lets them intact, so this a very bad surprise!
Furthermore, I have seen that when I click "Clean" on my project, the whole Release folder is destroeyed. The default behaviour has to be that only files generated by the compiling process has to disappear (.o files and executable files), and not anything else.
The curent behaviour is very dangerous and will upset many users!
When will this behaviour be changed?
Is there currently any way to disable this behaviour?
Thanks