So tips for DebuggerPane in CodeLite
Posted: Wed Jan 20, 2016 3:43 pm
The DisassemblyView of DebuggerPane in CodeLite is not so practice:
1. The user could not see other instructions unless the current frame;
2. The view does not support mixed display, thus, it's better if the view could shows the source code corresponding the instructions. Just like what "Keil uVsion5" does;
The MemoryView in DebuggerPane :
1. the memory view should support many display type, it is useful if it can display the content by hex, binary and so on;
2. user could change the memory value very convenience; it is good if the memory use the table as the displayer other than the label.
The RegisterView in DebuggerPane:
1. user can not change the value in the register view? This should be fixed.
2. BTW, it is not so well that we put the RegisterView and DisassebmlyView together.
Just my thought, please feel free to reply me if any improper comments:)
1. The user could not see other instructions unless the current frame;
2. The view does not support mixed display, thus, it's better if the view could shows the source code corresponding the instructions. Just like what "Keil uVsion5" does;
The MemoryView in DebuggerPane :
1. the memory view should support many display type, it is useful if it can display the content by hex, binary and so on;
2. user could change the memory value very convenience; it is good if the memory use the table as the displayer other than the label.
The RegisterView in DebuggerPane:
1. user can not change the value in the register view? This should be fixed.
2. BTW, it is not so well that we put the RegisterView and DisassebmlyView together.
Just my thought, please feel free to reply me if any improper comments:)