from Codelite to Xcode?
Posted: Fri Jan 24, 2014 10:29 pm
Hi Eran,
this is a bit peripheral to CL itself; I've been using CL on OSX to port a project to iOS, it worked great despite CL currently having no debugger on Mac... because Xcode's UI is a nightmare. The first time I tried linking project dependencies in Xcode it prompted me for makefiles, so I turned all my deps to makefiles, but then I couldn't find the same Xcode dialogs again, so was forced to shove all my sources in a single project... which worked in the iOS simulator... but I then noticed Xcode had COPIED my external source files instead of just referring to them so I'm ~ back to square one.
Do you have any tips to convert CL's project files to bypass Xcode's UI, say via make/cmake files or even XML parsing to regenerate Xcode files automatically or any kindof tip so one can spend most time inside CL & the least time possible in Xcode, with dynamic rewriting of Xcode projects the way cmake spews makefiles?
(*) edit: i.e. it'd be great if it was possible to dynamically generate an Xcode project from CL, then launch Xcode just to check compile- & runtime are ok, then get back to CL for further editing or debugging.
thx & cheers,
-- p
this is a bit peripheral to CL itself; I've been using CL on OSX to port a project to iOS, it worked great despite CL currently having no debugger on Mac... because Xcode's UI is a nightmare. The first time I tried linking project dependencies in Xcode it prompted me for makefiles, so I turned all my deps to makefiles, but then I couldn't find the same Xcode dialogs again, so was forced to shove all my sources in a single project... which worked in the iOS simulator... but I then noticed Xcode had COPIED my external source files instead of just referring to them so I'm ~ back to square one.
Do you have any tips to convert CL's project files to bypass Xcode's UI, say via make/cmake files or even XML parsing to regenerate Xcode files automatically or any kindof tip so one can spend most time inside CL & the least time possible in Xcode, with dynamic rewriting of Xcode projects the way cmake spews makefiles?
(*) edit: i.e. it'd be great if it was possible to dynamically generate an Xcode project from CL, then launch Xcode just to check compile- & runtime are ok, then get back to CL for further editing or debugging.
thx & cheers,
-- p