Building codelite from source (Windows) fails.
Posted: Fri May 18, 2012 10:36 am
Trying to build cl from svn on Windows 7 x86.
CodeLite rev. 5548
wxWidgets 2.9.3
gcc 4.7.0 (MinGW)
wxWidgets release dll's was build with following configuration:
When I was building with DEBUG_FLAG ?= 0 (other options are the same), I hadn't got the errors below.
Here is the log of codelite_utils.workspace building fail:
CodeLite rev. 5548
wxWidgets 2.9.3
gcc 4.7.0 (MinGW)
wxWidgets release dll's was build with following configuration:
Code: Select all
# Compiler flags to link shared library
LINK_DLL_FLAGS ?= -shared
# Compiler flags to link loadable module
LINK_MODULE_FLAGS ?= -shared
# C compiler
CC = gcc
# C++ compiler
CXX = g++
# Standard flags for CC
CFLAGS ?=
# Standard flags for C++
CXXFLAGS ?=
# Standard preprocessor flags (common for CC and CXX)
CPPFLAGS ?=
# Standard linker flags
LDFLAGS ?=
# The C preprocessor
CPP ?= $(CC) -E
# What type of library to build? [0,1]
SHARED ?= 1
# Build wxUniversal instead of native port? [0,1]
WXUNIV ?= 0
# Compile Unicode build of wxWidgets? [0,1]
UNICODE ?= 1
# Use MSLU library when building Unicode version. [0,1]
MSLU ?= 0
# Type of compiled binaries [debug,release]
BUILD ?= release
# Should debugging info be included in the executables? The default value
# "default" means that debug info will be included if BUILD=debug
# and not included if BUILD=release. [0,1,default]
DEBUG_INFO ?= default
# Value of wxDEBUG_LEVEL. The default value is the same as 1 and means that all
# but expensive assert checks are enabled, use 0 to completely remove debugging
# code. [0,1,default]
DEBUG_FLAG ?= 0
# Multiple libraries or single huge monolithic one? [0,1]
MONOLITHIC ?= 0
# Build GUI libraries? [0,1]
USE_GUI ?= 1
# Build wxHTML library (USE_GUI must be 1)? [0,1]
USE_HTML ?= 1
# Build wxWebView library (USE_GUI must be 1)? [0,1]
USE_WEBVIEW ?= 1
# Build multimedia library (USE_GUI must be 1)? [0,1]
USE_MEDIA ?= 1
# Build wxXRC library (USE_GUI must be 1)? [0,1]
USE_XRC ?= 1
# Build wxAUI library (USE_GUI must be 1)? [0,1]
USE_AUI ?= 1
# Build wxRibbon library (USE_GUI must be 1)? [0,1]
USE_RIBBON ?= 1
# Build wxPropertyGrid library (USE_GUI must be 1)? [0,1]
USE_PROPGRID ?= 1
# Build wxRichTextCtrl library (USE_GUI must be 1)? [0,1]
USE_RICHTEXT ?= 1
# Build wxStyledTextCtrl library (USE_GUI must be 1)? [0,1]
USE_STC ?= 1
# Build OpenGL canvas library (USE_GUI must be 1)? [0,1]
USE_OPENGL ?= 1
# Build quality assurance classes library (USE_GUI must be 1)? [0,1]
USE_QA ?= 0
# Enable exceptions in compiled code. [0,1]
USE_EXCEPTIONS ?= 1
# Enable run-time type information (RTTI) in compiled code. [0,1]
USE_RTTI ?= 1
# Enable threading in compiled code. [0,1]
USE_THREADS ?= 1
# Enable wxCairoContext for platforms other than Linux/GTK. [0,1]
USE_CAIRO ?= 0
# Is this official build by wxWidgets developers? [0,1]
OFFICIAL_BUILD ?= 0
# Use this to name your customized DLLs differently
VENDOR ?= custom
#
WX_FLAVOUR ?=
#
WX_LIB_FLAVOUR ?=
# Name of your custom configuration. This affects directory
# where object files are stored as well as the location of
# compiled .lib files and setup.h under the lib/ toplevel directory.
CFG ?=
# Compiler flags needed to compile test suite in tests directory. If you want
# to run the tests, set it so that the compiler can find CppUnit headers.
CPPUNIT_CFLAGS ?=
# Linker flags needed to link test suite in tests directory. If you want
# to run the tests, include CppUnit library here.
CPPUNIT_LIBS ?=
# Version of C runtime library to use. You can change this to
# static if SHARED=0, but it is highly recommended to not do
# it if SHARED=1 unless you know what you are doing. [dynamic,static]
RUNTIME_LIBS ?= dynamic
# Set the version of your Mingw installation here.
# "3" ...... this is for Mingw 2.0 or newer (comes with gcc3)
# "2.95" ... for Mingw 1.1 or any of the older versions [3,2.95]
GCC_VERSION ?= 3
Here is the log of codelite_utils.workspace building fail:
Code: Select all
----------Build Started--------
C:\Windows\system32\cmd.exe /c ""mingw32-make.exe" -j 1 -f "codelite_utils_wsp.mk""
----------Building project:[ autorev - Release ]----------
mingw32-make.exe[1]: Entering directory `C:/codelite/AutoRevision/autorev'
g++ -c "C:/codelite/AutoRevision/autorev/main.cpp" -o ./Release/main.o -I. -I.
g++ -o ../../LiteEditor/autorev @"C:\codelite\AutoRevision\autorev\autorev.txt" -L. -O2
mingw32-make.exe[1]: Leaving directory `C:/codelite/AutoRevision/autorev'
----------Building project:[ codelite_cppcheck - Release ]----------
mingw32-make.exe[1]: Entering directory `C:/codelite/sdk/codelite_cppcheck'
g++ -c "C:/codelite/sdk/codelite_cppcheck/cli/cppcheckexecutor.cpp" -o ./Release/cppcheckexecutor.o -Ilib -I.
g++ -c "C:/codelite/sdk/codelite_cppcheck/cli/main.cpp" -o ./Release/main.o -Ilib -I.
g++ -c "C:/codelite/sdk/codelite_cppcheck/cli/threadexecutor.cpp" -o ./Release/threadexecutor.o -Ilib -I.
g++ -c "C:/codelite/sdk/codelite_cppcheck/lib/checkautovariables.cpp" -o ./Release/checkautovariables.o -Ilib -I.
g++ -c "C:/codelite/sdk/codelite_cppcheck/lib/checkbufferoverrun.cpp" -o ./Release/checkbufferoverrun.o -Ilib -I.
g++ -c "C:/codelite/sdk/codelite_cppcheck/lib/checkclass.cpp" -o ./Release/checkclass.o -Ilib -I.
g++ -c "C:/codelite/sdk/codelite_cppcheck/lib/checkdangerousfunctions.cpp" -o ./Release/checkdangerousfunctions.o -Ilib -I.
g++ -c "C:/codelite/sdk/codelite_cppcheck/lib/checkexceptionsafety.cpp" -o ./Release/checkexceptionsafety.o -Ilib -I.
g++ -c "C:/codelite/sdk/codelite_cppcheck/lib/checkheaders.cpp" -o ./Release/checkheaders.o -Ilib -I.
g++ -c "C:/codelite/sdk/codelite_cppcheck/lib/checkmemoryleak.cpp" -o ./Release/checkmemoryleak.o -Ilib -I.
g++ -c "C:/codelite/sdk/codelite_cppcheck/lib/checkother.cpp" -o ./Release/checkother.o -Ilib -I.
g++ -c "C:/codelite/sdk/codelite_cppcheck/lib/checkstl.cpp" -o ./Release/checkstl.o -Ilib -I.
g++ -c "C:/codelite/sdk/codelite_cppcheck/lib/checkunusedfunctions.cpp" -o ./Release/checkunusedfunctions.o -Ilib -I.
g++ -c "C:/codelite/sdk/codelite_cppcheck/lib/cppcheck.cpp" -o ./Release/cppcheck.o -Ilib -I.
g++ -c "C:/codelite/sdk/codelite_cppcheck/lib/errorlogger.cpp" -o ./Release/errorlogger.o -Ilib -I.
g++ -c "C:/codelite/sdk/codelite_cppcheck/lib/executionpath.cpp" -o ./Release/executionpath.o -Ilib -I.
g++ -c "C:/codelite/sdk/codelite_cppcheck/lib/filelister.cpp" -o ./Release/filelister.o -Ilib -I.
g++ -c "C:/codelite/sdk/codelite_cppcheck/lib/mathlib.cpp" -o ./Release/mathlib.o -Ilib -I.
g++ -c "C:/codelite/sdk/codelite_cppcheck/lib/preprocessor.cpp" -o ./Release/preprocessor.o -Ilib -I.
g++ -c "C:/codelite/sdk/codelite_cppcheck/lib/settings.cpp" -o ./Release/settings.o -Ilib -I.
g++ -c "C:/codelite/sdk/codelite_cppcheck/lib/token.cpp" -o ./Release/token.o -Ilib -I.
g++ -c "C:/codelite/sdk/codelite_cppcheck/lib/tokenize.cpp" -o ./Release/tokenize.o -Ilib -I.
g++ -o ./Release/codelite_cppcheck @"C:\codelite\sdk\codelite_cppcheck\codelite_cppcheck.txt" -L. -lshlwapi -O2
mingw32-make.exe[1]: Leaving directory `C:/codelite/sdk/codelite_cppcheck'
mingw32-make.exe[1]: Entering directory `C:/codelite/sdk/codelite_cppcheck'
Executing Post Build commands ...
strip -s Release\codelite_cppcheck.exe
copy Release\codelite_cppcheck.exe ..\..\Runtime\codelite_cppcheck.exe
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Done
mingw32-make.exe[1]: Leaving directory `C:/codelite/sdk/codelite_cppcheck'
----------Building project:[ codelite_launcher - Release ]----------
mingw32-make.exe[1]: Entering directory `C:/codelite/codelite_launcher'
g++ -c "C:/codelite/codelite_launcher/codelite_launcher.cpp" -mthreads -DHAVE_W32API_H -D__WXMSW__ -DNDEBUG -D_UNICODE -IC:\Develop\wxWidgets\lib\gcc_dll\mswu -IC:\Develop\wxWidgets\include -DWXUSINGDLL -Wno-ctor-dtor-privacy -pipe -fmessage-length=0 -D__WX__ -o ./Release/codelite_launcher.o -I.
g++ -o ./Release/codelite_launcher @"C:\codelite\codelite_launcher\codelite_launcher.txt" -L. -O2 -mthreads -LC:\Develop\wxWidgets\lib\gcc_dll -lwxmsw29u_html -lwxmsw29u_adv -lwxmsw29u_core -lwxbase29u_xml -lwxbase29u_net -lwxbase29u -lwxtiff -lwxjpeg -lwxpng -lwxzlib -lwxregexu -lwxexpat -lkernel32 -luser32 -lgdi32 -lcomdlg32 -lwxregexu -lwinspool -lwinmm -lshell32 -lcomctl32 -lole32 -loleaut32 -luuid -lrpcrt4 -ladvapi32 -lwsock32 -mwindows -s
./Release/codelite_launcher.o:codelite_launcher.cpp:(.text$_ZN20wxArgNormalizerWcharIRK8wxStringEC2ES2_PK14wxFormatStringj[wxArgNormalizerWchar<wxString const&>::wxArgNormalizerWchar(wxString const&, wxFormatString const*, unsigned int)]+0x2e): undefined reference to `_wxTheAssertHandler'
./Release/codelite_launcher.o:codelite_launcher.cpp:(.text$_ZN20wxArgNormalizerWcharIRK8wxStringEC2ES2_PK14wxFormatStringj[wxArgNormalizerWchar<wxString const&>::wxArgNormalizerWchar(wxString const&, wxFormatString const*, unsigned int)]+0x69): undefined reference to `wxOnAssert(char const*, int, char const*, char const*, char const*)'
c:/develop/mingw/bin/../lib/gcc/i686-w64-mingw32/4.7.0/../../../../i686-w64-mingw32/bin/ld.exe: ./Release/codelite_launcher.o: bad reloc address 0x69 in section `.text$_ZN20wxArgNormalizerWcharIRK8wxStringEC2ES2_PK14wxFormatStringj[wxArgNormalizerWchar<wxString const&>::wxArgNormalizerWchar(wxString const&, wxFormatString const*, unsigned int)]'
collect2.exe: error: ld returned 1 exit status
mingw32-make.exe[1]: *** [Release/codelite_launcher] Error 1
mingw32-make.exe: *** [All] Error 2
mingw32-make.exe[1]: Leaving directory `C:/codelite/codelite_launcher'
----------Build Ended----------
2 errors, 0 warnings, total time: 00:00:49 seconds