Hi all,
My goal is the be able to run codelite in order to compile some C++ code.
I have downloaded codelite from:
http://sourceforge.net/projects/codelit ... urce=files
This gives me a folder with lots of files with no apparent way to install anything.
I was under the impression that I would get a Codelite binary for Windows. Does the above link give me that? If so, how to install? I see no executables or batch files do to so.
Do I need to look at another URL?
I have looked at this page
http://sourceforge.net/projects/codelit ... elite-3.0/
but have no idea which link to click in order to download.
Your help much appreciated.
Gerry
Newbie installing Codelite
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Re: Newbie installing Codelite
In general, the second link contains all the downloads for the various OSs out there.
When in Windows, always search for the .exe files
codelite offers 3 installations for Windows:
- A standalone IDE (no compiler, just the IDE)
- The IDE + Compiler + SDK for Windows (MinGW/gcc4.4.1)
- The IDE + Compiler + SDK + wxWidgets precompiled as 2 DLLs
Since you declared yourself as a newbie, I suggest that you install
the second option (IDE + Compiler) - this will allow you start compiling and build your own C++ projects under Windows in no time.
Here is a direct link:
http://sourceforge.net/projects/codelit ... e/download
Eran
When in Windows, always search for the .exe files
codelite offers 3 installations for Windows:
- A standalone IDE (no compiler, just the IDE)
- The IDE + Compiler + SDK for Windows (MinGW/gcc4.4.1)
- The IDE + Compiler + SDK + wxWidgets precompiled as 2 DLLs
Since you declared yourself as a newbie, I suggest that you install
the second option (IDE + Compiler) - this will allow you start compiling and build your own C++ projects under Windows in no time.
Here is a direct link:
http://sourceforge.net/projects/codelit ... e/download
Eran
Make sure you have read the HOW TO POST thread
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Re: Newbie installing Codelite
Excellent, thanks Eran, exactly what I was looking for !
Gerry
Gerry
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Re: Newbie installing Codelite
A further question - I want to import an MS developer studio 2010 project - already tried to import the solution file without success
1. Leaving aside the project import possibility for now - how do I manually add source files to the project?
2. If I can generate a MAKE or NMAKE file from the original project, can I use that in Codelite?
Thanks,
Gerry
1. Leaving aside the project import possibility for now - how do I manually add source files to the project?
2. If I can generate a MAKE or NMAKE file from the original project, can I use that in Codelite?
Thanks,
Gerry
- eranif
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Re: Newbie installing Codelite
the importer code of codelite was written for VS7.1 ..GCB-Toronto wrote:A further question - I want to import an MS developer studio 2010 project - already tried to import the solution file without success
1 Create new projectGCB-Toronto wrote:1. Leaving aside the project import possibility for now - how do I manually add source files to the project?
2 Right click on the project and select "Import files from directory" OR, right click on the project -> create new virtual folder -> right click on that folder -> add an existing files
In your project, open the settings dialog (right click on the project -> settings) and go to the 'customize -> custom build', enable it and set the commands to use in the various targets.GCB-Toronto wrote:2. If I can generate a MAKE or NMAKE file from the original project, can I use that in Codelite?
For example, for the "Build" target, type 'nmake', you can also insert the working directory at the top of this page
Eran
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Re: Newbie installing Codelite
Eran thanks again for the information. I am now able to compile and link and I am well on my way with this project.
An additional question I have concerns link order. Correct me if I am wrong but it seems like the order of modules passed to GCC for linking matters. I can get different undefined symbols showing up at link time depending on the order in which I place the modules.
Is there a way within the program to control this order? I think the link order is ultimately determined when the project make file is written by CodeLite. I have been able to modify this order by hand-editing the list of source files in the project file, but is there some way this can be done from within the CodeLite user interface ?
By the way I not doing anything special with MAKE or NMAKE - I am just letting CodeLite the handle make file for me and that seems to work fine, other than my question about link order.
Thanks again for your help.
Gerry
An additional question I have concerns link order. Correct me if I am wrong but it seems like the order of modules passed to GCC for linking matters. I can get different undefined symbols showing up at link time depending on the order in which I place the modules.
Is there a way within the program to control this order? I think the link order is ultimately determined when the project make file is written by CodeLite. I have been able to modify this order by hand-editing the list of source files in the project file, but is there some way this can be done from within the CodeLite user interface ?
By the way I not doing anything special with MAKE or NMAKE - I am just letting CodeLite the handle make file for me and that seems to work fine, other than my question about link order.
Thanks again for your help.
Gerry