OS: Windows 8 x64
Compiler: msys make as custom build command; MSYS-1.0.17 as included in DevkitARM for 3DS homebrew development
For whatever reason, make doesn't work at all from CL even though it works perfectly from a terminal.
Build output:
Code: Select all
MESSAGE: Entering directory `D:\3DSdev\starlauncher'
C:\WINDOWS\system32\cmd.exe /C make
----------Building project:[ StarLauncher - Debug ]----------
0 [main] make 17568 handle_exceptions: Exception: STATUS_ACCESS_VIOLATION
11923 [main] make 17568 open_stackdumpfile: Dumping stack trace to make.exe.stackdump
====0 errors, 0 warnings====
Code: Select all
MSYS-1.0.17 Build:2011-04-24 23:39
Exception: STATUS_ACCESS_VIOLATION at eip=6574694C
eax=FFFFFFFF ebx=6172676F ecx=0000003B edx=6089C601 esi=6946206D edi=2F73656C
ebp=65646F43 esp=0028EF70 program=D:\devkitPro\msys\bin\make.exe
cs=0023 ds=002B es=002B fs=0053 gs=002B ss=002B
Stack trace:
Frame Function Args
597389 [main] make 17568 handle_exceptions: Exception: STATUS_ACCESS_VIOLATION
646592 [main] make 17568 handle_exceptions: Error while dumping state (probably corrupted stack)
(notably, the error doesn't happen if make doesn't find a makefile, so it's not an instantaneous crash, it would seem)