Building Codelite on OpenIndiana/Illumos

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sleary78
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Building Codelite on OpenIndiana/Illumos

Post by sleary78 »

Hi,

I'm trying to build codelite on OpenIndiana (Illumos)

i have built wxWidgets 2.9.5 and installed without issue. It seems to not be very happy with the _U functions. Any help appreciated.


[ 8%] Building CXX object CodeLite/CMakeFiles/libcodelite.dir/cpp_comment_creator.cpp.o
cd /home/sleary/SVNWork/codelitegit/build-release/CodeLite && /opt/gcc/4.4.4/bin/c++ -DINSTALL_DIR=\"/usr/share/codelite\" -DNDEBUG -DPLUGINS_DIR=\"/usr/lib/codelite\" -DWXUSINGDLL -DWXUSINGDLL_WXSQLITE3 -DYY_NEVER_INTERACTIVE=1 -D_FILE_OFFSET_BITS=64 -D_REENTRANT -D__WXGTK__ -Dlibcodelite_EXPORTS -O2 -pthreads -fPIC -isystem /usr/local/lib/wx/include/gtk2-unicode-2.9 -isystem /usr/local/include/wx-2.9 -I/home/sleary/SVNWork/codelitegit/sdk/wxsqlite3/include -I/home/sleary/SVNWork/codelitegit/sdk/codelite_indexer/network -I/home/sleary/SVNWork/codelitegit/PCH -o CMakeFiles/libcodelite.dir/cpp_comment_creator.cpp.o -c /home/sleary/SVNWork/codelitegit/CodeLite/cpp_comment_creator.cpp
/home/sleary/SVNWork/codelitegit/CodeLite/cpp_comment_creator.cpp: In member function ‘wxString CppCommentCreator::FunctionComment()’:
/home/sleary/SVNWork/codelitegit/CodeLite/cpp_comment_creator.cpp:78: error: ‘1’ cannot be used as a function
/home/sleary/SVNWork/codelitegit/CodeLite/cpp_comment_creator.cpp:88: error: ‘1’ cannot be used as a function
/home/sleary/SVNWork/codelitegit/CodeLite/cpp_comment_creator.cpp:89: error: ‘1’ cannot be used as a function
make[2]: *** [CodeLite/CMakeFiles/libcodelite.dir/cpp_comment_creator.cpp.o] Error 1
make[2]: Leaving directory `/home/sleary/SVNWork/codelitegit/build-release'
make[1]: *** [CodeLite/CMakeFiles/libcodelite.dir/all] Error 2
make[1]: Leaving directory `/home/sleary/SVNWork/codelitegit/build-release'
make: *** [all] Error 2

Some system info...

sleary@openindiana:~/SVNWork/codelitegit/build-release$ uname -a
SunOS openindiana 5.11 oi_151a8 i86pc i386 i86pc Solaris
sleary@openindiana:~/SVNWork/codelitegit/build-release$ gcc --version
gcc (Illumos gcc-4.4.4-il-3) 4.4.4
Copyright (C) 2010 Free Software Foundation, Inc.
This is free software; see the source for copying conditions. There is NO
warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.

sleary@openindiana:~/SVNWork/codelitegit/build-release$ g++ --version
g++ (Illumos gcc-4.4.4-il-3) 4.4.4
Copyright (C) 2010 Free Software Foundation, Inc.
This is free software; see the source for copying conditions. There is NO
warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.

sleary@openindiana:~/SVNWork/codelitegit/build-release$ make --version
GNU Make 3.81
Copyright (C) 2006 Free Software Foundation, Inc.
This is free software; see the source for copying conditions.
There is NO warranty; not even for MERCHANTABILITY or FITNESS FOR A
PARTICULAR PURPOSE.

This program built for i386-pc-solaris2.11
DavidGH
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Re: Building Codelite on OpenIndiana/Illumos

Post by DavidGH »

Hi,

See this thread.
(It's now also defined in the generated file lex.yy.cpp.)

Regards,

David
sleary78
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Re: Building Codelite on OpenIndiana/Illumos

Post by sleary78 »

Awesome. Thankyou.
DavidGH
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Re: Building Codelite on OpenIndiana/Illumos

Post by DavidGH »

No problem.

It would be great if you could report back on how you get on. So when, in another 2 years, the remaining OpenIndiana user asks... ;)
sleary78
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Re: Building Codelite on OpenIndiana/Illumos

Post by sleary78 »

Will do. I didnt manage to get it to work yet but i think i might need to start from scratch with the source build as things are in a bad state.

If i figure out how to produce a pkg i'll post it up somewhere.

S.
sleary78
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Re: Building Codelite on OpenIndiana/Illumos

Post by sleary78 »

Ok so this isnt a simple deal..

First thing i did was build and install wxWidgets and libssh.

Then i checked out codelite and renamed _U and _C codelite macros to _CLU and _CLC repectively. This got me a long way (I recommend making this change to CodeLite in general because _U and _C arent safe things to have as application macros).

Next I had to add openpty implementations because this isnt standard unix (sigh). I swiped this code from qemu-char.c which does the same thing. As a hack i just copied and pasted this

I had to do a similar thing for file locks in codelite_indexer because the implementations are different on different unices.. I picked up the code from ...

http://www.perkin.org.uk/posts/solaris- ... flock.html

I had to add this define also to get this to build

I had to add semaphore.h and #define NAMED_SEMAPHORES

I also had to prebuild clang and install it. CodeLite really didnt like wxWidgets being installed in /usr/local/lib so i had to move that to /usr/lib....

I now have a working but unstable version of codelite.

Codelite assumes the existence of addr2line which isnt in every binutils distribution :(. I recommend adding a check for it or some such warning.

When i try to debug anything i get the message

"Failed to locate the configured and default terminal application required by CodeLite, please install it or check your configuration!"

But this has been configured already in the editor settings as /usr/bin/codelite_xterm ... so the message is confusing.
sleary78
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Re: Building Codelite on OpenIndiana/Illumos

Post by sleary78 »

quick update.. addr2line needs to be set to gaddr2line. Not figured out if there is an easy way to do that yet.
sleary78
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Re: Building Codelite on OpenIndiana/Illumos

Post by sleary78 »

bit of a hunt for addr2line and its not in codelite. Only reference i found to it is in cmake. Perhaps thats whats caused that issue? I had to rebuild cmake too as OpenIndiana ships with CMake 2.6
DavidGH
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Re: Building Codelite on OpenIndiana/Illumos

Post by DavidGH »

codelite_xterm is just a wrapper script for calling 'xterm', so check you have that installed.

Though, having said that:
"Failed to locate the configured and default terminal application required by CodeLite, please install it or check your configuration!"
sounds more as though it can't find the script itself...
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