Codelite Cannot set Compilers - macOS 11 Big Sur Beta 9

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evstevemd
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Codelite Cannot set Compilers - macOS 11 Big Sur Beta 9

Post by evstevemd » Thu Oct 01, 2020 4:08 pm

See the Images. Compilers are detected but After pressing OK It crashes. Apple crash reporter (Whatever its official name) reported the attached Log/Trace
Screen Shot 2020-10-01 at 15.01.44.png
First One clicked OK, remained this one
Screen Shot 2020-10-01 at 15.02.01.png
Clicking OK got a crash!

Could not build and debug myself as always when I follow the Mac Build Guide I get missing library during linking and am yet to get time to fix that!
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eranif
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Re: Codelite Cannot set Compilers - macOS 11 Big Sur Beta 9

Post by eranif » Thu Oct 01, 2020 9:22 pm

Sorry, I did not install macOS 11 yet :) still with 10.15 (or is it 10.16? ) :)
As soon as I will upgrade, I will check this
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evstevemd
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Re: Codelite Cannot set Compilers - macOS 11 Big Sur Beta 9

Post by evstevemd » Thu Oct 01, 2020 9:26 pm

eranif wrote:
Thu Oct 01, 2020 9:22 pm
Sorry, I did not install macOS 11 yet :) still with 10.15 (or is it 10.16? ) :)
As soon as I will upgrade, I will check this
There is funny way apple have played around naming. The 10.16 is the number that never was. They renamed it to 11.0
It is mostly stable now except few (and important) apps are not usable!

I can edit code fine with CL, but cannot compile it since I don't have compiler set.

Is there a way I can manually configure the Compilers? Am sure CL is writing the config somewhere for it to remember!
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evstevemd
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Re: Codelite Cannot set Compilers - macOS 11 Big Sur Beta 9

Post by evstevemd » Thu Nov 12, 2020 7:45 pm

With Big sur release scheduled 12th Nov, any chances to have CL working with that version?
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