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Problem of using wxWidgets in Windows10

Posted: Sun Feb 26, 2023 8:23 pm
by John2023

Hi.

Using Project Wizard to build a new wxWidgets GUI project in Windows10,
I need to add two enviroment variables to build a debug version.
wxwin=c:\wxWidgets-3.2.1
wxcfg=gcc_dll\mswud

But if I want to build a release version, I must to modify "wxcfg" variable:
wxcfg=gcc_dll\mswu

Although this enviroment variable can be set separately in project setting, it's still a little tricky.
It's great that if Project Wizard can add the "wxcfg" variable to debug and release in the project file.
<Configuration Name="Debug" CompilerType=........
........
<Environment EnvVarSetName="&lt;Use Defaults&gt;" DbgSetName="&lt;Use Defaults&gt;">
<![CDATA[wxcfg=gcc_dll\mswud]]>
</Environment>
........

CodeLite IDE is very well. Thank you!


Re: Problem of using wxWidgets in Windows10

Posted: Fri Mar 03, 2023 10:35 pm
by eranif

Can you open an issue in GitHub? this sounds like a feature request


Re: Problem of using wxWidgets in Windows10

Posted: Sat Mar 04, 2023 4:42 pm
by John2023

OK. Thanks.