Using Codelte with Ububtu 16.04
Posted: Wed Mar 28, 2018 1:52 am
After I managed to get CL compiled from the latest Github code (shows as 12.0.1) under Ubuntu 16.04, I also managed to get one of my projects to compile and run using my local copy of statically linked wxWidgets 3.1.0 libraries.
Being new to Ubuntu - though I have run it and Mint in the recent past off and on - mostly off, though, my questions really are more about how CL is intended to be run and with what permissions.
Currently I run it with sudo codelite, where the main user is really an alias for root. Is this a good, common or even expected way?
And if not, what are the recommendations/alternatives?
As I am having some issues with the release code not even getting off the ground, while the debug version runs, I am wondering if I have permission problems before chasing the problems further and checking out how to analyze code dumps.
TIA
Being new to Ubuntu - though I have run it and Mint in the recent past off and on - mostly off, though, my questions really are more about how CL is intended to be run and with what permissions.
Currently I run it with sudo codelite, where the main user is really an alias for root. Is this a good, common or even expected way?
And if not, what are the recommendations/alternatives?
As I am having some issues with the release code not even getting off the ground, while the debug version runs, I am wondering if I have permission problems before chasing the problems further and checking out how to analyze code dumps.
TIA