How create an Executable with the DLL's Baked In
Posted: Tue Nov 14, 2017 3:12 pm
Hi,
I have successfully created a little wxWidgets dialogue application with CodeLite. I would like to create my release executable with the DLL's "Baked In" - I think this is called a static executable?
Would anyone be able to help me with the Project Settings in order to do this? Will I also need to recompile wxWidgets?
I have successfully created a separate build using the configuration manager which is simply a clone of the standard release build...but that is as far as I've got.
Thank you in advance for your help.
My setup is as follows:
CodeLite 11.0.1
wxWidgets-3.0.3 - compiled by following the instructions here: http://codelite.org/Developers/BuildingWxWidgetsWin (at the time, TDM-GCC-64 was the linked version of gcc)
TDM-GCC-64
Kind Regards
Rob
I have successfully created a little wxWidgets dialogue application with CodeLite. I would like to create my release executable with the DLL's "Baked In" - I think this is called a static executable?
Would anyone be able to help me with the Project Settings in order to do this? Will I also need to recompile wxWidgets?
I have successfully created a separate build using the configuration manager which is simply a clone of the standard release build...but that is as far as I've got.
Thank you in advance for your help.
My setup is as follows:
CodeLite 11.0.1
wxWidgets-3.0.3 - compiled by following the instructions here: http://codelite.org/Developers/BuildingWxWidgetsWin (at the time, TDM-GCC-64 was the linked version of gcc)
TDM-GCC-64
Kind Regards
Rob