CodeLite + MacOsx Debugging - GDB
Posted: Wed Sep 21, 2016 9:09 pm
I'm coming from Windows/Linux background and am porting my app to OSX.
I have come to the problem on how to install GDB. It seems an elite task and not for the faint hearted.
Since some here develop on MacOSX, how do you manage such problem? What do you use for your project as toolchain in MacOSX?
Note: Compile goes fine but debugging fails. After all I have done all I have is:
I have come to the problem on how to install GDB. It seems an elite task and not for the faint hearted.
Since some here develop on MacOSX, how do you manage such problem? What do you use for your project as toolchain in MacOSX?
Note: Compile goes fine but debugging fails. After all I have done all I have is:
Code: Select all
Unable to find Mach task port for process-id 3938: (os/kern) failure (0x5).
(please check gdb is codesigned - see taskgated(8))