Test wxWidgets project doesn't work

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bigpilot
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Test wxWidgets project doesn't work

Post by bigpilot »

Hi,

I thought I'd give CodeLite a try after seeing some videos on the website. However, when I build a wxWidgets sample project I get the following errors:

windowtest_app.cpp:2:22: wx/image.h: No such file or directory

The wxWidgets environment variable looks OK ( I got the CodeLite version which includes the pre-compiled wxWidgets 2.8.7) and although I found the project settings, I can't find the file paths the compiler and linker use.

It's these things that turn people off. When I have the version which includes the compiler and the wxWidgets library and I build a test project I expect it to work.

Except for this snafu CodeLite seems like a great piece of software, although it looks a little overly complicated. I'm not sure if any of you ever used MinGW Studio but it looked a lot more like Visual Studio 6 and a lot easier to use than CodeLite. The only problem with it was that it wasn't open source and the author has pulled the plug on it which was very frustratiing.
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eranif
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Re: Test wxWidgets project doesn't work

Post by eranif »

bigpilot wrote:I thought I'd give CodeLite a try after seeing some videos on the website. However, when I build a wxWidgets sample project I get the following errors:

windowtest_app.cpp:2:22: wx/image.h: No such file or directory
Can u please paste the build log ? (from the 'Build' tab)
2 Quick things to check:
1) are u using msys?
2) have u played with the PATH environment variable from within codelite?
bigpilot wrote:I can't find the file paths the compiler and linker use.
right click on the project -> settings -> compiler
right click on the project -> settings -> linker
bigpilot wrote:When I have the version which includes the compiler and the wxWidgets library and I build a test project I expect it to work.
On a clean PC it works out of the box, however, since your computer is not "clean" it is probably something in your environment - and this is why we are here :)
bigpilot wrote:I'm not sure if any of you ever used MinGW Studio but it looked a lot more like Visual Studio 6 and a lot easier to use than CodeLite
CodeLite in many ways is similar to VS2003/2005 - you can find many similarities especially in the project settings

Eran
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eranif
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Re: Test wxWidgets project doesn't work

Post by eranif »

Make sure you have read the HOW TO POST thread
bigpilot
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Re: Test wxWidgets project doesn't work

Post by bigpilot »

Hi Eran,

It builds after I added SHELL=cmd.exe. But I get an error running (in debug configuration):

Cannot find wxmsw28ud_gcc_custom.dll (c:\wxWidgets-2.8.7\lib\gcc_dll\wxmsw28ud_gcc_custom.dll does exist)

Do I need to add something else?

My first thought is: why aren't these things set correctly by the installation program?
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eranif
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Re: Test wxWidgets project doesn't work

Post by eranif »

bigpilot wrote:My first thought is: why aren't these things set correctly by the installation program?
Because some people may want to use msys and cmd.exe
bigpilot wrote:Cannot find wxmsw28ud_gcc_custom.dll (c:\wxWidgets-2.8.7\lib\gcc_dll\wxmsw28ud_gcc_custom.dll does exist)
copy the dll provided by codelite (which is by default is placed under C:\wxWidgets-2.8.7\lib\gcc_dll) to somewhere in your path (e.g. C:\WINDOWS) OR under the same directory where your application is OR you can add C:\wxWidgets-2.8.7\lib\gcc_dll to your system PATH environment variable (restart of codelite is required)


Eran
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sugonaut
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Re: Test wxWidgets project doesn't work

Post by sugonaut »

Hi,

Just adding to eranif's response - In my experience I've had to copy both the wxmsw28u[d]_gcc_custom.dll and the mingwm10.dll to the Debug/Release directories.

Now a question - I assume that when I get ready to distribute my (wxWidgets Windows) app I'll have to include those two DLLs and a *.exe.manifest file. Is that correct? Am I missing anything else?

Cheers! And great work!
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Re: Test wxWidgets project doesn't work

Post by jfouche »

sugonaut wrote:Just adding to eranif's response - In my experience I've had to copy both the wxmsw28u[d]_gcc_custom.dll and the mingwm10.dll to the Debug/Release directories.

Now a question - I assume that when I get ready to distribute my (wxWidgets Windows) app I'll have to include those two DLLs and a *.exe.manifest file. Is that correct? Am I missing anything else?
You're right about DLL (don't know about manifest, 'cause I don't use them), but to be sure, you can use dependancy walker, to know what your application really needs (this will list all DLL needed by your app).
--
Jérémie
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