No code completition with using type definition and other
Posted: Wed Jan 13, 2016 10:59 pm
Hey,
working with CodeLite again and found some "bugs/issues"
Version 9.0.7
Windows 10 64bit
1.) Using
CodeLite will give me no code completion for the variable container. I think the problem is the using type def?!
2.) New Class Dialog
Is it possible to make CodeLite remember my last choice to use #pragma once?!
3.) Open Folder in explorer
Is there a possibility to add an option to open a folder in the OS file explorer like in Visual Studio C#? Right click => Open Folder in File Explorer?
Questions:
a) Does CodeLite offer a mechanism for program resources?! E.G. I have a project containing images, mp3s etc. in a CodeLite folder (virtual or not) and to copy it to the working directory (debug) without writing a post build batch script?!
b) What is the Explorer for?! To manually drag folders and see the files inside this folder?! i am missing the use case here?!
working with CodeLite again and found some "bugs/issues"
Version 9.0.7
Windows 10 64bit
1.) Using
Code: Select all
#include <vector>
using MyContainer = std::vector<int>;
int main(int argc, char **argv)
{
MyContainer container;
container.push_back(1);
return 0;
}
2.) New Class Dialog
Is it possible to make CodeLite remember my last choice to use #pragma once?!
3.) Open Folder in explorer
Is there a possibility to add an option to open a folder in the OS file explorer like in Visual Studio C#? Right click => Open Folder in File Explorer?
Questions:
a) Does CodeLite offer a mechanism for program resources?! E.G. I have a project containing images, mp3s etc. in a CodeLite folder (virtual or not) and to copy it to the working directory (debug) without writing a post build batch script?!
b) What is the Explorer for?! To manually drag folders and see the files inside this folder?! i am missing the use case here?!