Hi Eran,
1. Is there a way of building the wxWidgets with CodeLite IDE not by using mingw32-make.
Maybe like importing the VStudio project and compiling ?
2. Is it possible to use bakefile with CodeLite ?
Kind regards
Valentin
Build wxWidgets project with CodeLite
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Re: Build wxWidgets project with CodeLite
I haven't tried either of these, but:
1. Under the Workspace menu, there is an "Import MS Visual Studio Solution File..."
2. In the Project Settings, under the "Custom Build" tab, there is an entry for "Command to use for makefile generation". You should be able to call bakefile from there. Also, you can use many variables on the command line that CL will expand for you (e.g. $(ProjectName), etc). Click the "Help..." button to get a list.
Scott
1. Under the Workspace menu, there is an "Import MS Visual Studio Solution File..."
2. In the Project Settings, under the "Custom Build" tab, there is an entry for "Command to use for makefile generation". You should be able to call bakefile from there. Also, you can use many variables on the command line that CL will expand for you (e.g. $(ProjectName), etc). Click the "Help..." button to get a list.
Scott
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Re: Build wxWidgets project with CodeLite
I would not go this direction since many VS options are not imported or does not any equivalent in CodeLite.
I think that you should build WX using the provided makefile for MinGW (makefile.gcc)
Eran
I think that you should build WX using the provided makefile for MinGW (makefile.gcc)
Eran
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